MTU Cork Library Catalogue

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Even more games trainers play : experiential learning exercises / Edward E. Scannell and John W. Newstrom.

By: Scannell, Edward E [author].
Contributor(s): Newstrom, John W [author].
Material type: materialTypeLabelBookPublisher: New York : McGraw-Hill, 1994Description: xv, 336 pages : illustrations ; 28 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 0070464146 (paperback).Subject(s): Small groups | Group relations training | Experiential learning -- Problems, exercises, etc | Total quality management | Organizational effectivenessDDC classification: 302.34
Contents:
Climate setting and icebreakers -- Communication -- Conference leadership -- Creative problem solving -- Customer orientation -- Learning and transfer of training -- Memory challenges and brainteasers -- Paradigm-breaking and change -- Presentation tools -- Self-concept -- Success and leadership -- Teambuilding and groups.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 302.34 (Browse shelf(Opens below)) 1 Available 00077821
General Lending MTU Bishopstown Library Lending 302.34 (Browse shelf(Opens below)) 1 Available 00077820
Total holds: 0

Enhanced descriptions from Syndetics:

Announcing the fourth and newest edition to the best-selling training games series of all time! Even More Games Trainers Play, Edward Scannell and John Newstrom pick up where they left off in previous Games Trainers Play guides. You'll find fully-explained, ready-to-use icebreakers, brainteasers, problem-solvers and session closers that target the skills you need to teach most--communication, listening, presentation, leadership, creative problem-solving and more. Each game can be played in under 30 minutes and implemented at little or no cost. What's more, this edition focuses in on today's ``hot topics'' of team building, quality initiatives and quality in customer service.

Includes bibliographical references.

Climate setting and icebreakers -- Communication -- Conference leadership -- Creative problem solving -- Customer orientation -- Learning and transfer of training -- Memory challenges and brainteasers -- Paradigm-breaking and change -- Presentation tools -- Self-concept -- Success and leadership -- Teambuilding and groups.

Table of contents provided by Syndetics

  • Publisher's Note (p. xi)
  • Preface (p. xiii)
  • About the Authors:
  • Edward E. Scannell (p. xiv)
  • John W. Newstrom (p. xv)
  • I. Climate Setting and Icebreakers (p. 1)
  • A River Runs Near It (p. 3)
  • Getting To Know You (p. 5)
  • Let Me Introduce You (p. 9)
  • Meet 'N Greet (p. 11)
  • Name That Tune! (p. 13)
  • The Great Pretender (p. 19)
  • The Hat Parade (p. 21)
  • Where Am I From? (p. 23)
  • II. Communication (p. 25)
  • A Picture Is Worth A Thousand Words (p. 27)
  • Say What? (p. 29)
  • Take This Job (p. 33)
  • The I's Have It! (p. 35)
  • III. Conference Leadership (p. 37)
  • Candid Camera (p. 39)
  • Does A Straight Beat A Flush? (p. 41)
  • Let's Play Cards (p. 43)
  • Who Am I? Who Is S/He? (p. 45)
  • IV. Creative Problem Solving (p. 49)
  • Creative People I Have Known (p. 51)
  • Creativity Not Spoken Here (p. 53)
  • How Sharp Are You? (p. 55)
  • Idea-Spurring Questions (p. 59)
  • Joe Doodlebug (p. 63)
  • Pipe Dreams (p. 67)
  • Please Pass The Problems (p. 69)
  • The Problem-Solving Wheel (p. 71)
  • V. Customer Orientation (p. 73)
  • How Fast Is Fast? (p. 75)
  • How Good Is 99.9%? (p. 77)
  • Know Your Customer (p. 81)
  • VI. Learning and Transfer of Training (p. 85)
  • Aren't Games Wonderful? (p. 87)
  • Expectations Fulfilled (p. 91)
  • Find-A-Word Review (p. 93)
  • Give Me A Hand! (p. 95)
  • If You Want My Opinion (p. 97)
  • I'm Gonna Write Myself A Letter (p. 99)
  • It's Time To Say Goodbye (p. 103)
  • Now In The Real World We (p. 105)
  • Placing The Program In Jeopardy (p. 109)
  • Quickie Review (p. 113)
  • The Alphabet Review (p. 115)
  • The Wheel Of Fortune (p. 119)
  • Top Ten Review (p. 125)
  • Win, Place, Show, Or What? (p. 129)
  • VII. Memory Challenges and Brainteasers (p. 135)
  • Brainteasers (IQ Tests) (p. 137)
  • Managerial Literacy: The Acronym Test (p. 179)
  • More On Oxymorons (p. 187)
  • Playing With Matches (p. 191)
  • The Top Ten: Best Cities For Business (p. 195)
  • The Top Ten: Company-Paid Holidays (p. 199)
  • The Top Ten: Down-sizers (p. 203)
  • The Top Ten: U.S. Industrial Corporations (p. 207)
  • The Top Ten: Managerial Time-Wasters (p. 211)
  • The Top Ten: Participant Lessons (p. 215)
  • The Top Ten: Reasons Why People Get Fired (p. 219)
  • The Top Ten: Relocation Reasons (p. 223)
  • The Top Ten: Small Business Concerns (p. 227)
  • VIII. Paradigm-Breaking and Change (p. 231)
  • Change The Picture and The Paradigm (p. 233)
  • Don't Push Me! (p. 235)
  • Let's Get Moving! (p. 237)
  • Managing Change (p. 241)
  • The 10 Percent Stretch (p. 243)
  • Who Are These People? (p. 245)
  • Zip Up Your Zip Codes; Dial Your Phone (p. 249)
  • IX. Presentation Tools (p. 251)
  • Beginnings And Endings (p. 253)
  • Glad To Meet You - Sort Of (p. 257)
  • K.I.S.S.: Keep It Simple, Silly (p. 259)
  • Musical Audiences (p. 267)
  • Something In The Air (p. 271)
  • The Great Glossary Search (p. 273)
  • Will The Real Mr./Ms. Jones Stand Up? (p. 275)
  • X. Self-Concept (p. 277)
  • I Like Me Because (p. 279)
  • I'm OK, I Really Am! (p. 281)
  • Mind Over Body (p. 283)
  • My Novel Life (p. 285)
  • XI. Success and Leadership (p. 287)
  • It's Poker Time! (p. 289)
  • Leadership Pre-Post Test (p. 293)
  • Success Is (p. 297)
  • Traits Of Leadership (p. 299)
  • Value Added (p. 301)
  • Where's The Fire? (p. 303)
  • XII. Teambuilding and Groups (p. 305)
  • Anything I Can Do, We Can Do Better (p. 307)
  • Famous Females (p. 313)
  • Jigsaw Team-building (p. 317)
  • So Much In Common (p. 319)
  • The Jigsaw Puzzle (p. 323)
  • The Joy Of Six (p. 327)
  • Toxic Waste Dump (p. 329)
  • We Need You! (p. 333)
  • Help Wanted! (p. 335)

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