MTU Cork Library Catalogue

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Readings in human-computer interaction : toward the year 2000 / written and edited by Ronald M. Baecker ... [et al.]

By: Baecker, Ronald M.
Material type: materialTypeLabelBookPublisher: San Francisco : Morgan Kaufmann, 1995Edition: 2nd ed.Description: xxi, 950 p. : ill. (some col.) ; 28 cm. + pbk.ISBN: 1558602461.Subject(s): Human-computer interaction | System designDDC classification: 004.019
Contents:
Part I: Introduction to Human-Computer interaction -- Iterative design of an information kiosk -- A historical and intellectual perspective -- The emergence of graphical user interfaces -- Part II: The process of developing interactive systems -- Design and Evaluation -- Considering work contexts in design -- Software development contexts -- Development tools -- Part III: Interacting with computers -- Vision, graphic design and visual display -- Touch, gesture and marking -- Speech, language and audition -- Part IV: Psychology and Human Factors -- Human information processing -- Designing to fit human capabilities -- Part V: Research Frontiers in Human-Computer Interaction -- Groupware and computer-supported cooperative work -- From customizable systems to intelligent agents -- Hypertext and multimedia -- A multimedia communication system -- Cyberspace.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 004.019 (Browse shelf(Opens below)) 1 Available 00076349
General Lending MTU Bishopstown Library Lending 004.019 (Browse shelf(Opens below)) 1 Available 00086027
Total holds: 0

Enhanced descriptions from Syndetics:

The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature.

Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new.

An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.

Includes bibliographical references and indexes.

Part I: Introduction to Human-Computer interaction -- Iterative design of an information kiosk -- A historical and intellectual perspective -- The emergence of graphical user interfaces -- Part II: The process of developing interactive systems -- Design and Evaluation -- Considering work contexts in design -- Software development contexts -- Development tools -- Part III: Interacting with computers -- Vision, graphic design and visual display -- Touch, gesture and marking -- Speech, language and audition -- Part IV: Psychology and Human Factors -- Human information processing -- Designing to fit human capabilities -- Part V: Research Frontiers in Human-Computer Interaction -- Groupware and computer-supported cooperative work -- From customizable systems to intelligent agents -- Hypertext and multimedia -- A multimedia communication system -- Cyberspace.

Table of contents provided by Syndetics

  • Chapter 1 A Historical and Intellectual Perspective
  • Chapter 2 Design and Evaluation
  • Chapter 3 Considering Work Contexts in Design
  • Chapter 4 Software Development Contexts
  • Chapter 5 Development Tools
  • Chapter 6 Vision, Graphic Design, and Visual Display
  • Chapter 7 Touch, Gesture, and Marking
  • Chapter 8 Speech, Language , and Audition
  • Chapter 9 Human Information Processing
  • Chapter 10 Designing to Fit Human Capabilities
  • Chapter 11 Groupware and Computer-Supported Work
  • Chapter 12 From Customizable Systems to Intelligent Agents
  • Chapter 13 Hypertext and Multimedia
  • Chapter 14 Cyberspace

Author notes provided by Syndetics

PhD, Full Professor, Department of Computer Science, University of Calgary

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