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Graphics interface '98 : proceedings of the 24th graphics conference held at Vancouver, BC. 18-20 June, 1998 / edited by Wayne Davis, Kellogg Booth and Alain Fournier.

By: (24 : Graphics Interface (Conference) (24 : 1998 : Vancouver, BC).
Contributor(s): Davis, Wayne A | Booth, Kellogg S | Fournier, Alain.
Material type: materialTypeLabelBookPublisher: Toronto : Canadian Human-Computer Communications Society, 1998Description: vi, 246 p. : ill.(some col.) ; 28 cm.ISBN: 096953387X (m) (Canada); 1558605509 (v) (US).Subject(s): Computer graphics | Computer-aided design | Computer animationDDC classification: 620.00420285
Contents:
Rendering -- Visibility streaming for network-based walkthroughs / Daniel Cohen-Or and Eyal Zadicario -- Ray-tracing procedural displacement shaders / Wolfgang Heidrich and Hans-Peter Seidel -- Lighting networks - a new approach for designing lighting algorithms / Philipp Slusallek, Marc Stamminger and Hans-Peter Seidel -- Meshing techniques -- Triangle mesh compression / Costa Touma and Craig Gotsman -- An improved parametric side-vertex triangle mesh interpolant / Stephen Mann -- A general framework for mesh decimation / Lief Kobbelt, Swen Campagna and Hans-Peter Seidel -- Invited speaker -- The x y os of digital media convergence / Alvy Ray Smith -- Modeling -- Multiresolution surface reconstruction for hierarchical b-splines / David Forsey and David Wong -- On approximating rough curves with fractal functions / Wayne O Cochran, John C Hart and Patrick J. Flynn -- Software tools for craniofacial growth and reconstruction / Katrina Archer, Kevin Coughlan, David Forsey and Sonja Struben -- Clonal mosaic model for the synthesis of mammalian coat patterns / Marcelo Walter, Alain Fournier and Mark Reimers -- Invited speaker -- Perception and Data Visualization: the foundations of experimental semiotics / Colin Ware -- Volume visualization -- Interactive volume cutting / Kevin Chun-Ho Wong, Tommy Yu-Hang Siu, Pheng-Ann Heng and Hanqiu Sun -- Wavelet-based 3D compression scheme for very large volume data / Insung Ihm and Sanghun Park -- A graph based interface for representing volume visualization results / James Patten and Kwan-Liu Mah -- Animation -- Animating sand, mud and snow / Robert W. Sumner, James F. O'Brien and Jessica K. Hodgins -- Simulating the flow of liquid droplets / Patrick Fournier, Arash Habibi and Pierre Poulin -- Active implicit surface for animation / Mathieu Desbrun and Marie-Paule Cani-Gascuel -- Footprint-based quadruped motion synthesis / Nick Torkos and Michiel van de Panne -- Invited speaker -- Cognitive modeling in human-computer interaction / Bonnie John -- Human-computer interaction -- A probabilistic character layout strategy for mobile text entry / Tom Bellman and I. Scott MacKenzie -- On the use of perceptual cues and data mining for effective visualization of scientific datasets / Christopher G. Healey -- Pain and fatigue in desktop VR / Christopher Shaw -- Multi-granularity noise for curvilinear grid LIC / Xiaovang Mao, Lichan Hong, Arie Kaufman, Noboru Fujita, Makota Kikukawa and Atsumi Imamiya -- Invited speaker -- Layered deformable models with implicit surfaces / Marie-Paule Cani Gascuel -- Image-based techniques -- Edge enhancement issues in half-toning / John W. Buchanan, Lisa M. Streit and Oleg Veryovka -- Globally optimal image mosaics / Kirk L. Duffin and William A. Barrett -- Virtual navigation of complex scenes using clusters of cylindrical panoramic images / Sing Bing Kang and Pavan K. Desikan -- Rendering generalized cyclinders with paintstrokes / Ivan Neulander and Michiel van de Panne.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 620.00420285 (Browse shelf(Opens below)) 1 Available 00068529
Total holds: 0

Includes bibliographical references and index.

Rendering -- Visibility streaming for network-based walkthroughs / Daniel Cohen-Or and Eyal Zadicario -- Ray-tracing procedural displacement shaders / Wolfgang Heidrich and Hans-Peter Seidel -- Lighting networks - a new approach for designing lighting algorithms / Philipp Slusallek, Marc Stamminger and Hans-Peter Seidel -- Meshing techniques -- Triangle mesh compression / Costa Touma and Craig Gotsman -- An improved parametric side-vertex triangle mesh interpolant / Stephen Mann -- A general framework for mesh decimation / Lief Kobbelt, Swen Campagna and Hans-Peter Seidel -- Invited speaker -- The x y os of digital media convergence / Alvy Ray Smith -- Modeling -- Multiresolution surface reconstruction for hierarchical b-splines / David Forsey and David Wong -- On approximating rough curves with fractal functions / Wayne O Cochran, John C Hart and Patrick J. Flynn -- Software tools for craniofacial growth and reconstruction / Katrina Archer, Kevin Coughlan, David Forsey and Sonja Struben -- Clonal mosaic model for the synthesis of mammalian coat patterns / Marcelo Walter, Alain Fournier and Mark Reimers -- Invited speaker -- Perception and Data Visualization: the foundations of experimental semiotics / Colin Ware -- Volume visualization -- Interactive volume cutting / Kevin Chun-Ho Wong, Tommy Yu-Hang Siu, Pheng-Ann Heng and Hanqiu Sun -- Wavelet-based 3D compression scheme for very large volume data / Insung Ihm and Sanghun Park -- A graph based interface for representing volume visualization results / James Patten and Kwan-Liu Mah -- Animation -- Animating sand, mud and snow / Robert W. Sumner, James F. O'Brien and Jessica K. Hodgins -- Simulating the flow of liquid droplets / Patrick Fournier, Arash Habibi and Pierre Poulin -- Active implicit surface for animation / Mathieu Desbrun and Marie-Paule Cani-Gascuel -- Footprint-based quadruped motion synthesis / Nick Torkos and Michiel van de Panne -- Invited speaker -- Cognitive modeling in human-computer interaction / Bonnie John -- Human-computer interaction -- A probabilistic character layout strategy for mobile text entry / Tom Bellman and I. Scott MacKenzie -- On the use of perceptual cues and data mining for effective visualization of scientific datasets / Christopher G. Healey -- Pain and fatigue in desktop VR / Christopher Shaw -- Multi-granularity noise for curvilinear grid LIC / Xiaovang Mao, Lichan Hong, Arie Kaufman, Noboru Fujita, Makota Kikukawa and Atsumi Imamiya -- Invited speaker -- Layered deformable models with implicit surfaces / Marie-Paule Cani Gascuel -- Image-based techniques -- Edge enhancement issues in half-toning / John W. Buchanan, Lisa M. Streit and Oleg Veryovka -- Globally optimal image mosaics / Kirk L. Duffin and William A. Barrett -- Virtual navigation of complex scenes using clusters of cylindrical panoramic images / Sing Bing Kang and Pavan K. Desikan -- Rendering generalized cyclinders with paintstrokes / Ivan Neulander and Michiel van de Panne.

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