The Oxford handbook of cyberpsychology / edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep and Daria J Kuss.
Contributor(s): Attrill, Alison [editor] | Fullwood, Chris [editor] | Keep, Melanie [editor] | Kuss, Daria J [editor].
Material type: BookSeries: Oxford handbooks: Publisher: Oxford : Oxford University Press, 2019Copyright date: ©2019Description: xxv, 752 pages ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780192894175 (paperback).Subject(s): Human-computer interaction -- Psychological aspects | Internet -- Psychological aspectsDDC classification: 004.019Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
General Lending | MTU Bishopstown Library Lending | 004.019 (Browse shelf(Opens below)) | Checked out | 16/04/2024 | 00197753 |
Enhanced descriptions from Syndetics:
The internet is so central to everyday life, that it is impossible to contemplate life without it. From finding romance, to conducting business, receiving health advice, shopping, banking, and gaming, the internet opens up a world of possibilities to people across the globe. Yet for all its positive attributes, it is also an environment where we witness the very worst of human behaviour - cybercrime, election interference, fake news, and trolling being just a few examples. What is it about this unique environment that can make people behave in ways they wouldn't contemplate in real life. Understanding the psychological processes underlying and influencing the thinking, interpretation and behaviour associated with this online interconnectivity is the core premise of Cyberpsychology.The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming and cybercrime and cybersecurity.The Oxford Handbook of Cyberpsychology will be important reading for those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers.
Includes bibliographical references and index.
Introduction and foundations -- Technology across the lifespan -- Interaction and interactivity -- Groups and communities -- Social media -- Health and technology -- Gaming -- Cybercrime and cybersecurity.
Table of contents provided by Syndetics
- List of Contributors (p. xi)
- Volume Introduction (p. xv)
- Part I Introduction and Foundations
- 1 Cyberpsychology Research Methods (p. 3)
- 2 The Online Self (p. 17)
- 3 Impression Management and Self-Presentation Online (p. 35)
- 4 Personality and Internet Use: The Case of Introversion and Extroversion (p. 57)
- Part II Technology across the Lifespan
- 5 Adolescent and Emerging Adult Perception and Participation in Problematic and Risky Online Behavior (p. 77)
- 6 The Myth of the Digital Native and What It Means for Higher Education (p. 98)
- 7 Technology Interference in Couple and Family Relationships (p. 115)
- 8 Older Adults and Digital Technologies (p. 133)
- Part III Interaction and Interactivity
- 9 Textese: Language in the Online World (p. 151)
- 10 Cultural Considerations on Online Interactions (p. 173)
- 11 Online Romantic Relationships (p. 195)
- 12 The Social Consequences of Online Interaction (p. 216)
- Part IV Groups and Communities
- 13 Online Support Communities (p. 241)
- 14 Digital Inclusion for People with an Intellectual Disability (p. 261)
- 15 The Psychology of Online Lurking (p. 285)
- 16 Conceptualizing Online Groups as Multidimensional Networks (p. 306)
- Part V Social Media
- 17 Uses and Gratifications of Social Media: Who Uses It and Why? (p. 331)
- 18 Image Sharing on Social Networking Sites: Who, What, Why, and So What? (p. 349)
- 19 Social Media and Cyberactivism (p. 370)
- 20 Socially Connecting Through Blogs and Vlogs: A Social Connections Approach to Blogging and Vlogging Motivation (p. 394)
- 21 Positive Aspects of Social Media (p. 413)
- Part VI Health and Technology
- 22 Managing your Health Online: Issues in the Selection, Curation, and Snaring of Digital Health Information (p. 435)
- 23 A Psychological Overview of Gaming Disorder (p. 451)
- 24 Mourning and Memorialization on Social Media (p. 467)
- 25 The Therapeutic and Health Benefits of Playing Video Games (p. 485)
- Part VII Gaming
- 26 Video Games and Behavior Change (p. 509)
- 27 Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field (p. 532)
- 28 Psychosocial Effects of Gaming (p. 557)
- 29 Enacting Immorality Within Gamespace: Where Should We Draw the Line, and Why? (p. 588)
- 30 Gaming Classifications and Player Demographics (p. 609)
- Part VIII Cybercrime and Cybersecurity
- 31 The Rise of Cybercrime (p. 627)
- 32 Policing Cybercrime Through Law Enforcement and Industry Mechanisms (p. 645)
- 33 Cybercrime and You: How Criminals Attack and the Human Factors That They Seek to Exploit (p. 663)
- 34 The Group Element of Cybercrime: Types, Dynamics, and Criminal Operations (p. 691)
- Index (p. 717)