Diversifying barbie and mortal kombat : intersectional perspectives and inclusive designs in gaming / Yasmin B. Kafai, Gabriela T. Richard, Brendesha M. Tynes.
Contributor(s): Kafai, Yasmin B [editor] | Tynes, Brendesha M [editor].
Material type: BookPublisher: Pittsburgh, PA : Carnegie Mellon University, ETC Press, [2016]Copyright date: ©2016Description: viii, 310 pages : illustrations ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781365830266 (paperback).Subject(s): Video games -- Design | Video games -- Social aspects | Video games -- Psychological aspectsDDC classification: 794.8 Summary: In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
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General Lending | MTU Crawford College of Art and Design Library Lending | 794.8 (Browse shelf(Opens below)) | Checked out | 15/02/2024 | 00230121 |
Enhanced descriptions from Syndetics:
In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.
Includes bibliographical references.
In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.