MTU Cork Library Catalogue

Syndetics cover image
Image from Syndetics

Information design / edited by Robert Jacobson.

Contributor(s): Jacobson, Robert E, 1948-.
Material type: materialTypeLabelBookPublisher: Cambridge, Mass. : MIT Press, 1999Description: xvi, 357 p. : ill. ; 23 cm. + pbk.ISBN: 026210069X (hbk); 0262600358 (pbk).Subject(s): Communication in design | Communication -- Technological innovationsDDC classification: 302.2
Contents:
Introduction: Why information design matters / Robert Jacobson -- Theoretical foundations of information design -- Information design: the emergence of a new profession / Robert E. Horn -- Chaos, order and sense-making: a proposed theory for information design / Brenda Dervin -- Human-centered design / Mike Cooley -- Sign-posting information design / Romedi Passini -- The practice of information design -- The uniqueness of individual perception / Roger Whitehouse -- Information design in informal settings: museums and other public spaces / C. G. Screven -- Graphic tools for thinking, planning and problem solving / Yvonne M. Hansen -- Visual design in three dimensions / Hal Thwaites -- Collaborative information design: Seattle's modern odyssey / Judy Anderson -- Designing for the technologies of information -- Information interaction design: a unified field theory of design / Nathan Shedroff -- Interactivity and meaning / Sheryl Macy, Elizabeth Andersen and John Krygier -- The role of ambiguity in multimedia experience / Jim Gasperini -- Sculpting in zeroes and ones / Steve Holtzman -- Personal reflections on the development of cyberspace / Simon Birrell -- Epilogue -- Rationalizing information representation / Jef Raskin.

Enhanced descriptions from Syndetics:

foreword by Richard Saul Wurman Information design is the newest of the design disciplines. As a sign of our times, when the crafting of messages and meaning is so central to our lives, information design is not only important--it is essential. Contemporary information designers seek to edify more than to persuade, to exchange more than to foist upon. With ever more powerful technologies of communication, we have learned that the issuer of designed information is as likely as the intended recipient to be changed by it, for better or worse. The contributors to this book are both cautionary and hopeful as they offer visions of how information design can be practiced diligently and ethically, for the benefit of information consumers as well as producers. They present various methods that seem to work, such as sense-making and way-finding. They make recommendations and serve as guides to a still young but extraordinarily pervasive--and persuasive--field. Contributors: Elizabeth Andersen, Judy Anderson, Simon Birrell, Mike Cooley, Brenda Dervin, Jim Gasperini, Yvonne M. Hansen, Steve Holtzman, Robert E. Horn, Robert Jacobson, John Krygier, Sheryl Macy, Romedi Passini, Jef Raskin, Chandler Screven, Nathan Shedroff, Hal Thwaites, Roger Whitehouse.

Includes bibliographical references.

Introduction: Why information design matters / Robert Jacobson -- Theoretical foundations of information design -- Information design: the emergence of a new profession / Robert E. Horn -- Chaos, order and sense-making: a proposed theory for information design / Brenda Dervin -- Human-centered design / Mike Cooley -- Sign-posting information design / Romedi Passini -- The practice of information design -- The uniqueness of individual perception / Roger Whitehouse -- Information design in informal settings: museums and other public spaces / C. G. Screven -- Graphic tools for thinking, planning and problem solving / Yvonne M. Hansen -- Visual design in three dimensions / Hal Thwaites -- Collaborative information design: Seattle's modern odyssey / Judy Anderson -- Designing for the technologies of information -- Information interaction design: a unified field theory of design / Nathan Shedroff -- Interactivity and meaning / Sheryl Macy, Elizabeth Andersen and John Krygier -- The role of ambiguity in multimedia experience / Jim Gasperini -- Sculpting in zeroes and ones / Steve Holtzman -- Personal reflections on the development of cyberspace / Simon Birrell -- Epilogue -- Rationalizing information representation / Jef Raskin.

Table of contents provided by Syndetics

  • Foreword (p. ix)
  • Preface (p. xv)
  • 1. Introduction: Why Information Design Matters (p. 1)
  • I Theoretical Foundations of Information Design (p. 11)
  • 2. Information Design: The Emergence of a New Profession (p. 15)
  • 3. Chaos, Order, and Sense-Making: A Proposed Theory for Information Design (p. 35)
  • 4. Human-Centered Design (p. 59)
  • 5. Sign-Posting Information Design (p. 83)
  • II The Practice of Information Design (p. 99)
  • 6. The Uniqueness of Individual Perception (p. 103)
  • 7. Information Design in Informal Settings: Museums and Other Public Spaces (p. 131)
  • 8. Graphic Tools for Thinking, Planning, and Problem Solving (p. 193)
  • 9. Visual Design in Three Dimensions (p. 221)
  • 10. Collaborative Information Design: Seattle's Modern Odyssey (p. 247)
  • III Designing for the Technologies of Information (p. 263)
  • 11. Information Interaction Design: A Unified Field Theory of Design (p. 267)
  • 12. Interactivity and Meaning (p. 293)
  • 13. The Role of Ambiguity in Multimedia Experience (p. 301)
  • 14. Sculpting in Zeroes and Ones (p. 317)
  • 15. Personal Reflections on the Development of Cyberspace (p. 327)
  • Epilogue (p. 339)
  • 16. Rationalizing Information Representation (p. 341)
  • Contributors (p. 349)

Powered by Koha