Mathematics for 3D game programming and computer graphics / Eric Lengyel.
By: Lengyel, Eric.
Material type: BookSeries: Game development series (Charles River Media).Publisher: Hingham, Mass. : Charles River Media, 2002Description: xvi, 382 p. : ill. ; 25 cm. + hbk.ISBN: 1584500379.Subject(s): Computer games -- Programming | Three-dimensional display systems -- Mathematics | Computer graphics -- MathematicsDDC classification: 794.81526Enhanced descriptions from Syndetics:
This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory.
Bibliography: p. 373-374. - Includes index.