MTU Cork Library Catalogue

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Prolog programming for artificial intelligence / Ivan Bratko.

By: Bratko, Ivan, 1946-.
Material type: materialTypeLabelBookSeries: International computer science series.Publisher: Harlow, England : Addison Wesley, 2001Edition: 3rd ed.Description: xxi, 678 p. : ill. ; 24 cm. + pbk.ISBN: 0201403757.Subject(s): Artificial intelligence -- Data processing | Prolog (Computer program language)DDC classification: 006.302855133
Contents:
Part I: The prolog language -- Introduction to prolog -- Syntax and meaning of prolog programs -- Lists, operators, arithmetic -- Using structures: example programs -- Controlling backtracking -- Input and output -- More built-in predicates -- Programming style and technique -- Operations on data structures -- Advanced tree representations -- Part II: Prolog in artificial intelligence -- Basic problem-solving strategies -- Best-first heuristic search -- Problem decomposition and AND/OR graphs -- Constraint logic programming -- Knowledge representation and expert systems -- An expert system shell -- Planning -- Machine learning -- Inductive logic programming -- Qualitative reasoning -- Language processing with grammar rules -- Game playing -- Meta-programming.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 006.302855133 (Browse shelf(Opens below)) 1 Available 00158334
General Lending MTU Bishopstown Library Lending 006.302855133 (Browse shelf(Opens below)) 1 Available 00075277
Total holds: 0

Enhanced descriptions from Syndetics:

The third edition of this best-selling guide to Prolog and Artificial Intelligence has been updated to include key developments in the field while retaining its lucid approach to these topics. Divided into two parts, the first part of the book introduces the programming language Prolog, while the second part teaches Artificial Intelligence using Prolog as a tool for the implementation of AI techniques. Prolog has its roots in logic, however the main aim of this book is to teach Prolog as a practical programming tool. This text therefore concentrates on the art of using the basic mechanisms of Prolog to solve interesting problems. The third edition has been fully revised and extended to provide an even greater range of applications, which further enhance its value as a self-contained guide to Prolog, AI or AI Programming for students and professional programmers alike.

Previous ed.: 1990.

Includes bibliographical references and index.

Part I: The prolog language -- Introduction to prolog -- Syntax and meaning of prolog programs -- Lists, operators, arithmetic -- Using structures: example programs -- Controlling backtracking -- Input and output -- More built-in predicates -- Programming style and technique -- Operations on data structures -- Advanced tree representations -- Part II: Prolog in artificial intelligence -- Basic problem-solving strategies -- Best-first heuristic search -- Problem decomposition and AND/OR graphs -- Constraint logic programming -- Knowledge representation and expert systems -- An expert system shell -- Planning -- Machine learning -- Inductive logic programming -- Qualitative reasoning -- Language processing with grammar rules -- Game playing -- Meta-programming.

Table of contents provided by Syndetics

  • I The Prolog Language
  • 1 Introduction to Prolog
  • 2 Syntax and Meaning of Prolog Programs
  • 3 Lists, Operators, Arithmetic
  • 4 Using Structures: Example Programs
  • 5 Controlling Backtracking
  • 6 Input and Output
  • 7 More Built-In Predicates
  • 8 Programming Style and Technique
  • 9 Operations on Data Structures
  • 10 Advanced Tree Representations
  • II Prolog in Artificial Intelligence
  • 11 Basic Problem -Solving Strategies
  • 12 Best-First Heuristic Search
  • 13 Problem Decomposition and AND/OR Graphs
  • 14 Constraint Logic Programming
  • 15 Knowledge Representation and Expert Systems
  • 16 An Expert System Shell
  • 17 Planning
  • 18 Machine Learning
  • 19 Inductive Logic Programming
  • 20 Qualitative Reasoning
  • 21 Language Processing With Grammar Rules
  • 22 Game Playing
  • 23 Meta Programming

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