MTU Cork Library Catalogue

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Changing kids' games / G.S. Don Morris, Jim Stiehl.

By: Morris, G. S. Don.
Contributor(s): Stiehl, Jim.
Material type: materialTypeLabelBookPublisher: Champaign, Ill. : Human Kinetics Books, c1989Description: xi, 144 p. : ill. ; 23 cm.ISBN: 0873221877.Subject(s): Physical education for children | Games | Movement education | Sports for childrenDDC classification: 372.13
Contents:
Part I: Planning, designing and presenting games -- Why play games? -- How to plan and evaluate games -- How to design games -- How to present games -- Part II: Game ideas -- Basic movement games -- Ball games -- Net games -- Active academic games.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 372.13 (Browse shelf(Opens below)) 1 Available 00016467
Total holds: 0

Enhanced descriptions from Syndetics:

This illustrated, easy-to-follow book will help anyone select, plan, modify, present, and evaluate movement games. But, most important, it will help users meet the needs, abilities, and interests of players - especially children from kindergarten to age 14.

Includes bibliographical references (pages 143-144).

Part I: Planning, designing and presenting games -- Why play games? -- How to plan and evaluate games -- How to design games -- How to present games -- Part II: Game ideas -- Basic movement games -- Ball games -- Net games -- Active academic games.

Reviews provided by Syndetics

CHOICE Review

This text is a comprehensive handbook for modifying and adjusting games so that all youngsters--not just the skilled--can find success. Morris (California State Polytechnic Univ.) and Stiehl (Univ. of North Colorado) describe approximately 40 games and suggest ways a teacher can create a similar game that avoids elimination of any boys or girls from the activities. Research indicates that a child's self-image and confidence are directly related to his/her performance in motor activities. Hence, a new game approach was developed in which the design of the game allows youngsters to be successful, rather than allowing the design of the game to be determined by who is successful or not. Morris and Stiehl contend that if the traditional approach does not meet the needs of all students, there must be another way to play the game. Many of the game ideas are adapted from England, where a "Games for Understanding" instructional strategy was devised in the late 1960s and 1970s. The game section itself is arranged by category: adventure, academic, international, and old favorites. An appendix provides models of games and their "task complexity." Two pages of references. Recommended for teachers at the elementary and middle school levels, general readers, and undergraduates. J. Davenport emeritus, Auburn University

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