MTU Cork Library Catalogue

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Interactivity by design : creating and communicating with new media / Ray Kristof and Amy Satran.

By: Kristof, Ray.
Contributor(s): Satran, Amy.
Material type: materialTypeLabelBookPublisher: Mountain View, CA : Adobe Press, 1995Description: 130 p. : ill. (some col.) ; 21 cm.ISBN: 1568302215.Subject(s): Human-computer interaction | Interactive multimediaDDC classification: 004.019
Contents:
What is interactivity? -- Introduction -- Part One: Information Design -- Product definition -- Audience and environment -- What do users want? -- Development choices -- Raw materials -- Planning -- Organization -- The flowchart -- Part Two: Interaction Design -- Orientation -- Image maps and metaphors -- Navigation -- Usability -- Functionality -- The storyboard -- Part Three: Presentation Design -- Digital media survival kit -- Resolution -- Anti-aliasing -- Color and palettes -- Compression is your friend -- Laws of survival -- Setting the style -- How content defines style -- Stylistic unity -- Interface families -- Layout -- Layout conventions -- Grids -- Interface families -- Backgrounds -- Windows and panels -- Buttons and other controls -- Images -- Text -- Video -- Sound -- Animating the screen -- Putting it all together -- The prototype -- Conclusion.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 004.019 (Browse shelf(Opens below)) 1 Available 00152366
Total holds: 0

Enhanced descriptions from Syndetics:

This is the first title of an exciting new series from Adobe Press. The book explores how to use Interactivity, one of the hottest topics in the computer design industry. It highlights professional quality, 4-color groundbreaking design techniques, and features Interactivity as a design application in multimedia, CD-ROM, On-line and other applications.

Includes index.

What is interactivity? -- Introduction -- Part One: Information Design -- Product definition -- Audience and environment -- What do users want? -- Development choices -- Raw materials -- Planning -- Organization -- The flowchart -- Part Two: Interaction Design -- Orientation -- Image maps and metaphors -- Navigation -- Usability -- Functionality -- The storyboard -- Part Three: Presentation Design -- Digital media survival kit -- Resolution -- Anti-aliasing -- Color and palettes -- Compression is your friend -- Laws of survival -- Setting the style -- How content defines style -- Stylistic unity -- Interface families -- Layout -- Layout conventions -- Grids -- Interface families -- Backgrounds -- Windows and panels -- Buttons and other controls -- Images -- Text -- Video -- Sound -- Animating the screen -- Putting it all together -- The prototype -- Conclusion.

Table of contents provided by Syndetics

  • What is interactivity?
  • Introduction
  • I Information Design
  • Product definition
  • Audience and environment
  • What do users want?
  • Development choices
  • Raw Materials
  • Planning
  • Organization
  • The flowchart
  • II Interaction Design
  • Orientation
  • Image maps and metaphors
  • Navigation
  • Usability
  • Functionality
  • The storyboard
  • III Presentation Design
  • Digital media survival kit
  • Resolution
  • Anti-aliasing
  • Color and palettes
  • Compression is your friend
  • Laws of survival
  • Setting the style
  • How content defines style
  • Stylistic unity
  • Interface families
  • Layout
  • Layout conventions
  • Grids
  • Backgrounds
  • Windows and panels
  • Buttons and other controls
  • Images
  • Text
  • Video
  • Sound
  • Animating the screen
  • Putting it all together
  • The Prototype
  • Conclusion
  • Resource Guide
  • Credits
  • Index

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