MTU Cork Library Catalogue

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Structured walkthroughs / Edward Yourdon.

By: Yourdon, Edward.
Material type: materialTypeLabelBookPublisher: New York : Yourdon Press, c1978Edition: 2nd ed.Description: xii, 137 p. ; 23 cm.ISBN: 091707209X.Subject(s): Computer programming | Structured walkthrough (Computer science)DDC classification: 658.4032
Contents:
Part I: Introduction -- Introduction -- Types of walkthroughs -- Programming teams -- Part II: The mechanics of walkthroughs -- Roles in a walkthrough -- Activities before the walkthrough -- Activities during the walkthrough -- Activities after the walkthrough -- Part III: The psychology of walkthroughs -- Observations about programmers and analysts -- Games programmers play -- Part IV: Management's role in walkthroughs -- Convincing management walkthroughs pay off -- Avoiding the urge to attend walkthroughs -- Performance evaluation in walkthroughs -- Building teams.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 658.4032 (Browse shelf(Opens below)) 1 Available 00032164
General Lending MTU Bishopstown Library Store Item 658.4032 (Browse shelf(Opens below)) 1 Available 00032163
Total holds: 0

Enhanced descriptions from Syndetics:

Offers guidelines for implementing team or peer group review techniques designed to test, debug, document, and improve the quality, correctness, and efficiency of a computer program or system. Reviews prototyping tools end user development, IAD sessions, CASE tools, and powerful personal computers. Includes bibliography. Annotation copyrighted by Book News, Inc., Portland, OR

Bibliography: (pages 127-133) and index.

Part I: Introduction -- Introduction -- Types of walkthroughs -- Programming teams -- Part II: The mechanics of walkthroughs -- Roles in a walkthrough -- Activities before the walkthrough -- Activities during the walkthrough -- Activities after the walkthrough -- Part III: The psychology of walkthroughs -- Observations about programmers and analysts -- Games programmers play -- Part IV: Management's role in walkthroughs -- Convincing management walkthroughs pay off -- Avoiding the urge to attend walkthroughs -- Performance evaluation in walkthroughs -- Building teams.

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