MTU Cork Library Catalogue

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Inside DirectX / Bradley Bargen and Peter Donnelly.

By: Bargen, Bradley, 1963-.
Contributor(s): Donnelly, Peter.
Material type: materialTypeLabelBookSeries: Microsoft programming series.Publisher: Washington : Microsoft Press, c1998Description: xxviii, 545 p. : ill. ; 24 cm.ISBN: 1572316969.Subject(s): DirectX | Multimedia systemsDDC classification: 006.7768
Contents:
Part I: DirectX -- Introducing directX -- Groundwork -- Getting started with directX -- Part II: Directdraw -- Introducing directdraw -- Using directdraw -- Surfaces -- Rendering -- Blitting -- Page flipping -- Palettes -- Overlays -- Windowed directdraw -- Appyling directdraw -- Part III: Directsound -- Introducing directsound -- Directsound playback -- Directsound in three dimensions -- Sound capture and notification -- Part IV: Directplay -- Introducing directplay -- Using directplay -- Message handling -- Lobbies -- Applying directplay -- Part V: Directinput -- Introducing directinput -- Mouse Input -- Joystick input -- Keyboard input -- Force feedback -- Part VI: Directsetup -- Using directsetup -- Wrapping it up.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Store Item 006.7768 (Browse shelf(Opens below)) 1 Available 00085934
General Lending MTU Bishopstown Library Lending 006.7768 (Browse shelf(Opens below)) 1 Available 00085935
Total holds: 0

Enhanced descriptions from Syndetics:

The definitive guide to Microsoft's advanced, high-performance mulit-media componants.

Includes bibliographical references (page 525) and index.

Part I: DirectX -- Introducing directX -- Groundwork -- Getting started with directX -- Part II: Directdraw -- Introducing directdraw -- Using directdraw -- Surfaces -- Rendering -- Blitting -- Page flipping -- Palettes -- Overlays -- Windowed directdraw -- Appyling directdraw -- Part III: Directsound -- Introducing directsound -- Directsound playback -- Directsound in three dimensions -- Sound capture and notification -- Part IV: Directplay -- Introducing directplay -- Using directplay -- Message handling -- Lobbies -- Applying directplay -- Part V: Directinput -- Introducing directinput -- Mouse Input -- Joystick input -- Keyboard input -- Force feedback -- Part VI: Directsetup -- Using directsetup -- Wrapping it up.

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