MTU Cork Library Catalogue

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Getting started in multi-media design / Gary Olsen.

By: Olsen, Gary, 1948-.
Material type: materialTypeLabelBookPublisher: Cincinnati, Ohio : North Light Books, c1997Description: 144 p. : col. ill. ; 28 cm. + pbk.ISBN: 089134716X.Subject(s): Multimedia systems | System designDDC classification: 006.78
Contents:
Introduction: multimedia strategic thinking -- The principles of good multimedia design -- The multimedia university -- Basic hardware considerations -- Multimedia software -- Building the multimedia team -- Managing the multimedia design process -- Multimedia pricing and project control -- Information design -- Information design on the web -- Preparing graphics for multimedia -- Beta testing, mastering and duplicating.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 006.78 (Browse shelf(Opens below)) 1 Available 00078110
Total holds: 0

Enhanced descriptions from Syndetics:

Olsen, a media designer specializing in the development of interactive CD-ROMs, covers everything from how to choose hardware and software to developing a multimedia concept from start to finish. Topics include the differences in design principles from print design; how to find a complete team of programmers, musicians and writers; how to organize information for an interactive program with multiple screens and navigation buttons; how to add music, sound and video; the need for an alpha prototype; and the best ways to reproduce, package, and price the design. Annotation copyrighted by Book News, Inc., Portland, OR

Bibliography: (page 140) and index.

Introduction: multimedia strategic thinking -- The principles of good multimedia design -- The multimedia university -- Basic hardware considerations -- Multimedia software -- Building the multimedia team -- Managing the multimedia design process -- Multimedia pricing and project control -- Information design -- Information design on the web -- Preparing graphics for multimedia -- Beta testing, mastering and duplicating.

Reviews provided by Syndetics

Library Journal Review

Budding multimedia designers will profit most from media designer Olsen's (Getting Started in Computer Graphics, 1989; North Light, 1993; reprint) competent handbook, a weighty primer for graphic artists increasingly drawn to multimedia's grand potential. Olsen delves into differences between print and electronic design; tells how to find a complete team of programmers, musicians, and writers; explains how to add music, sound, and video; and pitches some of the best ways to reproduce, package, and price the end result. Sparkling visuals and snappy text add to Olsen's liberal sprinkling of reality-check sidebars and profiles, delightful sidetracks that not only seek to engage readers in selected technical issues but also to draw them in closer still with tales of an inspiring assortment of artists who took the multimedia plunge‘and never looked back. Olsen's triumph is a scrumptious treat for the eyes. Highly recommended for all graphic design and computer collections.‘Geoff Rotunno, "Tri-Mix" magazine, Goleta, Cal. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Booklist Review

No matter how reluctantly or enthusiastically any reader embraces the second stage of the computer revolution, it is clear that all businesspeople, whether in small or large companies, must be at least Web, CD-ROM, and multimedia friendly, if not downright cozily literate. Start here, then, whether you are affiliated with graphics or not. Iowa designer Olsen presents both universal and specialized viewpoints in a true learning environment. All chapters are synopsized up front in boxed copy. His "reality check" sidebars talk quite openly about multimedia issues, and the profiles feature practitioners and their work--the Woodstock '94 press kit and the IBM electronic annual report, among others. Finally, learning is enhanced by well-written prose and by charts for the stages of different multimedia projects. --Barbara Jacobs

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