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Real time UML : advances in the UML for real-time systems / Bruce Powel Douglass.

By: Douglass, Bruce Powel.
Material type: materialTypeLabelBookSeries: Addison-Wesley object technology series.Publisher: Boston : Addison-Wesley, c2004Edition: 3rd ed.Description: xlix, 694 p. : ill. ; 24 cm.ISBN: 0321160762 .Subject(s): Embedded computer systems -- Programming | Real-time data processing | Object-oriented methods (Computer science)DDC classification: 005.117
Contents:
Introduction to the World of Real-Time and Embedded Systems -- Object Orientation with UML 2.0 - Structural Aspects -- Object Orientation with UML 2.0 - Dynamic Aspects -- UML Profile for Schedulability, Performance and Time -- Requirements Analysis of Real-Time Systems -- Analysis: Object Domain Analysis -- Analysis: Defining Object Behavior -- Architectural Design -- Mechanistic Design -- Detailed Design -- Special Topic: C4ISR Architecture and the UML.
Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
General Lending MTU Bishopstown Library Lending 005.117 (Browse shelf(Opens below)) 1 Available 00077291
General Lending MTU Bishopstown Library Lending 005.117 (Browse shelf(Opens below)) 1 Available 00071016
General Lending MTU Bishopstown Library Lending 005.117 (Browse shelf(Opens below)) 1 Available 00071017
Total holds: 0

Enhanced descriptions from Syndetics:

Praise for Real Time UML, Third Edition

"I found Real Time UML, Third Edition, to provide an informative and practical application of UML 2.0 to the development of real-time systems, and well worth the read by systems and software engineers. It is written in plain English and provides the right balance of depth and breadth."

-- Sanford Friedenthal, Deputy, Corporate Systems Engineering, Lockheed Martin Corporation; Chair: OMG Systems Engineering, Domain Special Interest Group

"Douglass has again made highly technical material accessible to everyone. This book is an excellent introduction to the new UML 2.0, and if you want to learn what modeling for real-time environments is like, this is the book to read. His witty, conversational style should be a model for all authors of technical material."

-- Gary K. Evans, Founder and Object Evangelist, Evanetics, Inc. ( www.evanetics.com )

"Douglass has been a co-chair of the OMG''s group interested in quality of service issues and, therefore, has valuable insights into the usefulness of these emerging technologies. His clear presentation of this information helps those applying these advanced technologies to extract the most benefit for their organizations and products, not only for the intended real-time embedded product, but also for products whose quality of performance, while not critical, is nevertheless of interest."

-- Thérèse M. Smith, President and CEO, Air Traffic Software Architecture, Inc. (USA and Canada)

"The author presents an excellent overview of UML in the real-time space with plenty of colorful examples. This book is an excellent teaching tool for a newcomer or a reference for an expert!"

-- Soma Chatterjee, Senior Product Manager, I-Logix

The increasing complexity of embedded and real-time systems requires a more premeditated and sophisticated design approach for successful implementation. The object-based Unified Modeling Language (UML) can describe the structural and behavioral aspects critical to real-time systems and has come to the fore as an outstanding medium for effective design.

Like its best-selling predecessors, Real Time UML, Third Edition, provides an overview of the essentials of real-time systems and an introduction to UML that focuses on the use of the ever-evolving standard in design and development. This accessible book examines requirements analysis, the definition of object structure and behavior, architectural and mechanistic design, and more detailed designs that encompass data structure, operations, and exceptions. Numerous figures help illustrate UML design techniques, and detailed, real-world examples show the application of those techniques to embedded systems.

This significantly revised edition features the new UML 2.0 standard, which dramatically improves the clarity of the UML for capturing architectures and improving its scalability. Real Time UML, Third Edition, also introduces the UML Profile for Schedulability, Performance, and Time (STP Profile). The STP Profile provides a standardized way to capture schedulability and performance constraints of systems. This allows analysis tools to read and analyze UML models.

Key topic coverage includes:

The Rapid Object-Oriented Process for Embedded Systems (ROPES) Concurrency and resource modeling with the Real-Time (SPT) UML Profile Tapping action semantics for greater executability Scenario modeling with timing diagrams Key strategies for object identification Defining object state behavior Representing and identifying threads Mechanistic design patterns Representing Command, Control, Communications, Computers, Intelligence, and Reconnaissance (C4ISR) Architectures with the UML



Includes bibliographical references and index.

Introduction to the World of Real-Time and Embedded Systems -- Object Orientation with UML 2.0 - Structural Aspects -- Object Orientation with UML 2.0 - Dynamic Aspects -- UML Profile for Schedulability, Performance and Time -- Requirements Analysis of Real-Time Systems -- Analysis: Object Domain Analysis -- Analysis: Defining Object Behavior -- Architectural Design -- Mechanistic Design -- Detailed Design -- Special Topic: C4ISR Architecture and the UML.

Table of contents provided by Syndetics

  • Figure List (p. xix)
  • About the Author (p. xxvii)
  • Foreword to the Third Edition (p. xxix)
  • Foreword to the Previous Editions (p. xxxi)
  • Preface to the Third Edition (p. xxxvii)
  • Preface to the Second Edition (p. xli)
  • Preface to the First Edition (p. xlv)
  • Acknowledgments (p. xlix)
  • Chapter 1 Introduction to the World of Real-Time and Embedded Systems (p. 1)
  • 1.1 What Is Special about Real-Time Systems? (p. 2)
  • 1.2 Time, Performance, and Quality of Service (p. 7)
  • 1.2.1 Modeling Actions and Concurrency (p. 8)
  • 1.2.2 Modeling Resources (p. 15)
  • 1.2.3 Modeling Time (p. 16)
  • 1.2.4 Modeling Schedulability (p. 17)
  • 1.2.5 Modeling Performance (p. 28)
  • 1.3 Systems Engineering vs. Software Engineering (p. 29)
  • 1.4 What Do We Mean by Architecture? (p. 30)
  • 1.5 The Rapid Object-Oriented Process for Embedded Systems (ROPES) Process (p. 31)
  • 1.5.1 Model-Driven Development (MDD) (p. 33)
  • 1.5.2 The ROPES Spiral in More Detail (p. 36)
  • 1.6 MDA and Platform-Independent Models (p. 43)
  • 1.7 Scheduling Model-Based Projects (p. 46)
  • 1.7.1 Why Schedule? (p. 46)
  • 1.7.2 Estimation (p. 48)
  • 1.7.3 BERT and ERNIE (p. 48)
  • 1.7.4 Scheduling (p. 51)
  • 1.8 Model Organization Principles (p. 55)
  • 1.8.1 Why Model Organization? (p. 55)
  • 1.8.2 Specific Model Organization Patterns (p. 60)
  • 1.9 Working with Model-Based Projects (p. 65)
  • 1.10 Looking Ahead (p. 73)
  • 1.11 Exercises (p. 74)
  • 1.12 References (p. 75)
  • Chapter 2 Object Orientation with UML 2.0--Structural Aspects (p. 77)
  • 2.1 Object Orientation with UML (p. 78)
  • 2.2 Small Things: Objects, Classes, and Interfaces (p. 80)
  • 2.2.1 Objects (p. 80)
  • 2.2.2 Classes (p. 83)
  • 2.2.3 Notation (p. 87)
  • 2.2.4 Interfaces (p. 89)
  • 2.2.5 Messaging (p. 92)
  • 2.3 Relations (p. 94)
  • 2.3.1 Associations (p. 95)
  • 2.3.2 Aggregation (p. 98)
  • 2.3.3 Composition (p. 100)
  • 2.3.4 Generalization (p. 103)
  • 2.3.5 Dependency (p. 106)
  • 2.3.6 Structural Diagrams (p. 108)
  • 2.3.7 Mapping Objects to Code (p. 110)
  • 2.4 Big Things: Packages, Components, and Subsystems (p. 113)
  • 2.4.1 Model Organization: Packages (p. 114)
  • 2.4.2 Structured Classes: Composites, Parts, Ports, and Connectors (p. 116)
  • 2.4.3 Components (p. 120)
  • 2.4.4 Subsystems (p. 123)
  • 2.4.5 Deployments: Nodes and Nonesuch (p. 125)
  • 2.4.6 So, Nodes or Classes? (p. 127)
  • 2.4.7 Architectural Hierarchy (p. 129)
  • 2.5 Advanced: UML Metamodel of Structural Elements (for the Advanced Modeler) (p. 131)
  • 2.6 Additional Notations and Semantics (p. 133)
  • 2.7 Looking Ahead (p. 136)
  • 2.8 Exercises (p. 136)
  • 2.9 References (p. 137)
  • Chapter 3 Object Orientation with UML 2.0--Dynamic Aspects (p. 139)
  • 3.1 Behavior and the UML (p. 140)
  • 3.2 Types of Behavior (p. 141)
  • 3.2.1 Simple Behavior (p. 141)
  • 3.2.2 State Behavior (p. 142)
  • 3.2.3 Continuous Behavior (p. 143)
  • 3.3 Behavior Primitives: Actions and Activities (p. 144)
  • 3.4 Behavior and the Single Object (p. 148)
  • 3.4.1 Basic Statechart Elements (p. 148)
  • 3.4.2 And-States (p. 156)
  • 3.4.3 Pseudostates (p. 158)
  • 3.4.4 Inherited State Models (p. 167)
  • 3.4.5 Ill-Formed Statecharts (p. 169)
  • 3.4.6 Cardiac Pacemaker Example (p. 172)
  • 3.4.7 Protocol State Machines (p. 182)
  • 3.4.8 Activity Diagrams (p. 184)
  • 3.5 Interactions (p. 189)
  • 3.5.1 Sequence Diagrams (p. 190)
  • 3.5.2 Timing Diagrams (p. 204)
  • 3.6 Summary (p. 212)
  • 3.7 Exercises (p. 212)
  • 3.8 References (p. 214)
  • Chapter 4 UML Profile for Schedulability, Performance, and Time (p. 215)
  • 4.1 UML Profiles (p. 216)
  • 4.1.1 Stereotypes (p. 217)
  • 4.1.2 Tagged Values (p. 219)
  • 4.1.3 Profiles (p. 220)
  • 4.2 "RT UML" Profile (p. 222)
  • 4.2.1 General Resource Model Subprofile (p. 227)
  • 4.2.2 Time Modeling Subprofile (p. 232)
  • 4.2.3 Concurrency Modeling Subprofile (p. 240)
  • 4.2.4 Schedulability Modeling Subprofile (p. 242)
  • 4.2.5 Performance Modeling Subprofile (p. 256)
  • 4.2.6 Real-Time CORBA Subprofile (p. 268)
  • 4.3 Looking Ahead (p. 273)
  • 4.4 Exercises (p. 273)
  • 4.5 References (p. 275)
  • Chapter 5 Requirements Analysis of Real-Time Systems (p. 277)
  • 5.1 Requirements (p. 278)
  • 5.2 Use Cases (p. 280)
  • 5.2.1 Actors (p. 282)
  • 5.2.2 Use Cases and Text (p. 297)
  • 5.2.3 Use Case Relations (p. 299)
  • 5.2.4 Using Use Cases (p. 301)
  • 5.2.5 Identifying Use Cases (p. 301)
  • 5.3 Detailing the Use Cases (p. 305)
  • 5.3.1 Scenarios for Use Cases (p. 306)
  • 5.3.2 Statecharts (p. 317)
  • 5.3.3 Activity Diagrams (p. 322)
  • 5.3.4 Timing Diagrams (p. 325)
  • 5.4 Looking Ahead (p. 327)
  • 5.5 Exercises (p. 328)
  • 5.6 References (p. 329)
  • Chapter 6 Analysis: Object Domain Analysis (p. 331)
  • 6.1 The Object Discovery Process (p. 332)
  • 6.2 Connecting the Object Model with the Use Case Model (p. 334)
  • 6.3 Key Strategies for Object Identification (p. 339)
  • 6.3.1 Underline the Noun Strategy (p. 339)
  • 6.3.2 Identify the Causal Objects (p. 343)
  • 6.3.3 Identify Services (Passive Contributors) (p. 345)
  • 6.3.4 Identify Messages and Information Flows (p. 346)
  • 6.3.5 Identify Real-World Items (p. 346)
  • 6.3.6 Identify Physical Devices (p. 348)
  • 6.3.7 Identify Key Concepts (p. 349)
  • 6.3.8 Identify Transactions (p. 349)
  • 6.3.9 Identify Persistent Information (p. 351)
  • 6.3.10 Identify Visual Elements (p. 351)
  • 6.3.11 Identify Control Elements (p. 355)
  • 6.3.12 Apply Scenarios (p. 356)
  • 6.4 Identify Object Associations (p. 358)
  • 6.5 Object Attributes (p. 362)
  • 6.6 Discovering Candidate Classes (p. 364)
  • 6.7 Class Diagrams (p. 365)
  • 6.7.1 Associative Classes (p. 367)
  • 6.7.2 Generalization Relationships (p. 370)
  • 6.8 Looking Ahead (p. 396)
  • 6.9 Exercises (p. 396)
  • 6.10 References (p. 398)
  • Chapter 7 Analysis: Defining Object Behavior (p. 399)
  • 7.1 Object Behavior (p. 400)
  • 7.1.1 Simple Behavior (p. 400)
  • 7.1.2 State Behavior (p. 402)
  • 7.1.3 Continuous Behavior (p. 403)
  • 7.2 Defining Object State Behavior (p. 404)
  • 7.2.1 Cardiac Pacemaker Example (p. 409)
  • 7.2.2 Calculator Example (p. 422)
  • 7.2.3 Event Hierarchies (p. 441)
  • 7.3 Interactions (p. 443)
  • 7.3.1 Sequence Diagrams (p. 444)
  • 7.4 Defining Operations (p. 463)
  • 7.4.1 Types of Operations (p. 465)
  • 7.4.2 Strategies for Defining Operations (p. 468)
  • 7.5 Looking Ahead (p. 471)
  • 7.6 Exercises (p. 472)
  • 7.7 References (p. 472)
  • Chapter 8 Architectural Design (p. 473)
  • 8.1 Overview of Design (p. 474)
  • 8.2 What Is Architectural Design? (p. 477)
  • 8.2.1 Logical Architecture (p. 478)
  • 8.2.2 Physical Architecture (p. 482)
  • 8.2.3 Subsystem and Component View (p. 486)
  • 8.2.4 Concurrency and Resource View (p. 488)
  • 8.2.5 Distribution View (p. 492)
  • 8.2.6 Safety and Reliability View (p. 497)
  • 8.2.7 Deployment View (p. 499)
  • 8.2.8 Physical Architecture Issues (p. 501)
  • 8.2.9 Software Architecture Issues (p. 503)
  • 8.3 Software Meets Hardware: Deployment Architecture in UML (p. 509)
  • 8.4 Concurrency and Resource Design (p. 512)
  • 8.4.1 Representing Threads (p. 512)
  • 8.4.2 System Task Diagram (p. 513)
  • 8.4.3 Concurrent State Diagrams (p. 515)
  • 8.4.4 Defining Threads (p. 516)
  • 8.4.5 Identifying Threads (p. 518)
  • 8.4.6 Assigning Objects to Threads (p. 520)
  • 8.4.7 Defining Thread Rendezvous (p. 520)
  • 8.4.8 Sharing Resources (p. 522)
  • 8.4.9 Assigning Priorities (p. 523)
  • 8.5 Looking Ahead (p. 523)
  • 8.6 Exercises (p. 524)
  • 8.7 References (p. 525)
  • Chapter 9 Mechanistic Design (p. 527)
  • 9.1 What Is Mechanistic Design? (p. 528)
  • 9.2 Mechanistic Design Patterns (p. 530)
  • 9.3 The Observer Pattern (p. 533)
  • 9.3.1 Abstract (p. 533)
  • 9.3.2 Problem (p. 533)
  • 9.3.3 Pattern Structure (p. 534)
  • 9.3.4 Collaboration Roles (p. 535)
  • 9.3.5 Consequences (p. 536)
  • 9.3.6 Implementation Strategies (p. 536)
  • 9.3.7 Sample Model (p. 537)
  • 9.4 The Proxy Pattern (p. 538)
  • 9.4.1 Abstract (p. 538)
  • 9.4.2 Problem (p. 538)
  • 9.4.3 Pattern Structure (p. 540)
  • 9.4.4 Collaboration Roles (p. 540)
  • 9.4.5 Consequences (p. 543)
  • 9.4.6 Implementation Strategies (p. 543)
  • 9.4.7 Sample Model (p. 544)
  • 9.5 Reliable Transaction Pattern (p. 547)
  • 9.5.1 Abstract (p. 548)
  • 9.5.2 Problem (p. 548)
  • 9.5.3 Pattern Structure (p. 548)
  • 9.5.4 Collaboration Roles (p. 551)
  • 9.5.5 Consequences (p. 553)
  • 9.5.6 Implementation Strategies (p. 553)
  • 9.5.7 Sample Model (p. 553)
  • 9.6 Smart Pointer Pattern (p. 555)
  • 9.6.1 Abstract (p. 555)
  • 9.6.2 Problem (p. 556)
  • 9.6.3 Pattern Structure (p. 557)
  • 9.6.4 Collaboration Roles (p. 557)
  • 9.6.5 Consequences (p. 558)
  • 9.6.6 Implementation Strategies (p. 560)
  • 9.6.7 Related Patterns (p. 560)
  • 9.6.8 Sample Model (p. 560)
  • 9.7 Guarded Call Pattern (p. 562)
  • 9.7.1 Abstract (p. 562)
  • 9.7.2 Problem (p. 562)
  • 9.7.3 Pattern Structure (p. 563)
  • 9.7.4 Collaboration Roles (p. 563)
  • 9.7.5 Consequences (p. 564)
  • 9.7.6 Implementation Strategies (p. 565)
  • 9.7.7 Sample Model (p. 565)
  • 9.8 Container Pattern (p. 567)
  • 9.8.1 Abstract (p. 568)
  • 9.8.2 Problem (p. 568)
  • 9.8.3 Pattern Structure (p. 569)
  • 9.8.4 Collaboration Roles (p. 570)
  • 9.8.5 Consequences (p. 570)
  • 9.8.6 Implementation Strategies (p. 570)
  • 9.8.7 Sample Model (p. 570)
  • 9.9 The Rendezvous Pattern (p. 579)
  • 9.9.1 Abstract (p. 580)
  • 9.9.2 Problem (p. 580)
  • 9.9.3 Pattern Structure (p. 580)
  • 9.9.4 Collaboration Roles (p. 581)
  • 9.9.5 Consequences (p. 582)
  • 9.9.6 Implementation Strategies (p. 582)
  • 9.9.7 Related Patterns (p. 583)
  • 9.9.8 Sample Model (p. 583)
  • 9.10 Looking Ahead (p. 585)
  • 9.11 Exercises (p. 585)
  • 9.12 References (p. 586)
  • Chapter 10 Detailed Design (p. 589)
  • 10.1 What Is Detailed Design? (p. 590)
  • 10.2 Data Structure (p. 591)
  • 10.3 Associations (p. 597)
  • 10.4 Operations (p. 600)
  • 10.5 Visibility (p. 602)
  • 10.6 Algorithms (p. 604)
  • 10.7 Exceptions (p. 610)
  • 10.8 Summary (p. 614)
  • 10.9 Exercises (p. 615)
  • 10.10 References (p. 616)
  • Chapter 11 Special Topic: C[superscript 4]ISR Architecture and the UML (p. 617)
  • 11.1 Introduction (p. 618)
  • 11.2 What is C[superscript 4]ISR? (p. 618)
  • 11.3 Required Products of C[superscript 4]ISR (p. 625)
  • 11.3.1 AV-1 Overview and Summary Information (p. 626)
  • 11.3.2 The AV-2 Integrated Dictionary (p. 626)
  • 11.3.3 OV-1 High-Level Operational Concept Graphic (p. 626)
  • 11.3.4 OV-2 Operational Node Connectivity Description (p. 631)
  • 11.3.5 OV-3 Operational Information Exchange Matrix (p. 632)
  • 11.3.6 SV-1 System Interface Description (p. 633)
  • 11.3.7 TV-1 Technical Architecture Profile (p. 635)
  • 11.4 Supporting Products (p. 635)
  • 11.4.1 OV-4 Command Relationships Chart (p. 635)
  • 11.4.2 OV-5 Operational Activity Model (p. 635)
  • 11.4.3 OV-6a Operational Rules Model, SV-10a Systems Rules Model (p. 638)
  • 11.4.4 OV-6b Operational State Transition Description, SV-10b Systems State Transition Description (p. 640)
  • 11.4.5 OV-6c Operational Event-Trace Description, SV-10c Systems Event Trace Description (p. 640)
  • 11.4.6 OV-7 Logical Data Model (p. 641)
  • 11.4.7 SV-3 Systems-Systems Matrix (p. 641)
  • 11.4.8 SV-4 Systems Functionality Description (p. 644)
  • 11.4.9 SV-5 Operational Activity to Systems Function Traceability Matrix (p. 645)
  • 11.4.10 SV-6 Systems Data Exchange Matrix (p. 646)
  • 11.4.11 SV-7 Systems Performance Parameters Matrix (p. 646)
  • 11.4.12 SV-8 Systems Evolution Description (p. 648)
  • 11.4.13 SV-9 Systems Technology Forecast (p. 649)
  • 11.4.14 SV-11 Physical Schema (p. 649)
  • 11.5 Summary (p. 652)
  • 11.6 Acknowledgments (p. 652)
  • 11.7 References (p. 652)
  • Appendix Notational Summary (p. 653)
  • Index (p. 675)

Excerpt provided by Syndetics

The UML is an evolving standard. This has, of course, both pros and cons. One of the cons is that it keeps changing, but I believe this is more than offset by the primary pro--that the standard continues to improve. Since the second edition of Real Time UML, some important changes to the UML have taken place. The most important of these is the UML 2.0. At the time of this writing (summer 2003), the UML 2.0 specification has been "voted to adopt." This means that the UML 2.0 has been accepted by the Object Management Group and, pending a couple of more votes, is ready to begin the finalization process to make it into a released standard. This finalization process may take a year or more but hopefully a bit less. The UML 2.0 is an incremental improvement to the UML 1.x standards, improving the clarity of the UML for capturing architectures and improving its scalability. Because the UML 2.0 still must undergo the finalization process to remove defects and make it more consistent, the released standard may differ somewhat from what is described in this book. Nevertheless, I believe such differences will be small and relatively insignificant. The other improvement for the real-time community at least, is the adoption of the UML Profile for Schedulability, Performance, and Time (the so-called Real-Time Profile RPT). This profile uses the standard lightweight extension mechanisms of UML 1.x to provide a standard set of tags for capturing schedulability and performance constraints of systems. Although the profile doesn't add any new capabilities to the UML, it does provide a standard way of capturing the timeliness quality ofservices aspects so that tools can exchange models and understand the timeliness constraints when they do so. This means that schedulability and performance analysis tools can read UML models (compliant with the profile) and then perform mathematical analysis of these models. The UML continues to gain momentum in the world of real-time and embedded systems, particularly complex ones. For this reason, I have included a Special Topics chapter at the end that shows how to represent C4ISR (Command, Control, Communications, Computers, Intelligence and Reconnaissance) architectures with the UML. C4ISR systems are among the most complex software systems on the planet but the C4ISR standard was released about the same time as the original UML standard, so they have not been previously discussed together. Audience The book is oriented toward the practicing professional software developer and the computer science major, in the junior or senior year. This book could also serve as an undergraduate or graduate level text, but the focus is on practical development rather than a theoretical introduction. Very few equations will be found in this book, but more theoretical and mathematical approaches are referenced where appropriate. The book assumes a reasonable proficiency in at least one programming language and at least a cursory exposure to the fundamental concepts of both object orientation and real-time systems. Goals The goals for the second edition remain goals for this edition as well. This book is still meant to be an easy-to-read introduction to the UML and how to apply its notation and semantics to the development of real-time and embedded systems. At the time of this writing, it is one of a few books on the UML and real-time systems. I am also the author of two others: Doing Hard Time: Developing Real-Time Systems using UML, Objects, Frameworks, and Patterns (Addison-Wesley, 1999) and Real-Time Design Patterns: Robust Scalable Architecture for Real-Time Systems (Addison-Wesley, 2002). Doing Hard Time is a more in-depth look at the fundamentals and vagaries of real-time systems, with emphasis on analysis of object schedulability, the use of behavioral patterns in the construction of statechart models, and how to use real-time frameworks effectively. Doing Hard Time is a deeper exploration of real-time systems that happens to use the UML to express these concepts. My other book, Real-Time Design Patterns: Robust Scalable Architecture for Real-Time Systems is a book about architecture and the application of design patterns to the development of architecture using the Five Views of architecture defined in the ROPES process: Subsystem and Component View, Concurrency and Resource View, Distribution View, Safety and Reliability View, and the Deployment View. This book is more specialized than Doing Hard Time, focusing almost exclusively on software and systems architectures. In contrast, Real Time UML is primarily an introduction to the UML and its use in capturing the requirements, structure, and behavior of real-time systems. In addition to these original goals for the first and second editions, the third edition adds two more: (1) bring the book in conformance with the recent changes in the UML standard (especially the soon-to-be-released UML 2.0 and the UML Profile for Schedulability, Performance, and Time), and (2) enhance the book's effectiveness based on feedback from the first two editions. Interested readers visit the I-Logix Web site, www.ilogix.com . There you will find a number of papers on related topics, written by myself and others, as well as the UML specifications, tool descriptions, and links to relevant sites. I also moderate a Yahoo group ( www.groups. yahoo.com/group/RT-UML ) for discussions and papers relevant to the UML and its application to real-time and embedded systems. Bruce Powel Douglass, Ph.D. Summer 2003 Excerpted from Real Time UML: Advances in the UML for Real-Time Systems by Bruce Powel Douglass All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Author notes provided by Syndetics

Bruce Powel Douglass is the Chief Evangelist for i-Logix

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