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Using graphic novels in the English language arts classroom [electronic book] / William Boerman-Cornell and Jung Kim.

By: Boerman-Cornell, William, 1966- [author].
Contributor(s): Kim, Jungeun Elle, 1977- [author].
Material type: materialTypeLabelBookPublisher: London : Bloomsbury Academic, 2020Copyright date: ©2020Description: online resource (xii, 204 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 9781350112681 (paperback); 9781350112698 (hardback); 9781350112681 (paperback); 9781350112704 (e-book); 9781350112728 (e-book).Subject(s): Graphic novels in education | Language arts | DDC classification: 371.33 Online resources: e-Book
Contents:
How to read graphic novels as literature -- Studying themes in graphic novels : identity -- Themes in graphic novels : The horrors, spoils, and aftermath of war -- Story structure, figurative language, and literary terms -- Graphic novels and literary interpretation : the basics -- Graphic novels and literary interpretation : more challenging lenses -- Interdisciplinary teaching -- Graphic novel adaptations of regular books -- Teaching literary nonfiction or informational text reading with graphic novels -- Creating writing and multimodal composition -- Finding excellent graphic novels.
Summary: "There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus, Persepolis, The Nameless City, and American Born Chinese, and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching. Additional online resources link to a regularly updated list of graphic novels suitable for different pedagogical goals and downloadable lesson plans"-- Provided by publisher.
List(s) this item appears in: Bloomsbury Education Collection.
Holdings
Item type Current library Call number Status Date due Barcode Item holds
e-BOOK MTU Bishopstown Library eBook 371.33 (Browse shelf(Opens below)) Not for loan
Total holds: 0

Enhanced descriptions from Syndetics:

Shortlisted for the UK Literacy Association's Academic Book Award 2021 There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony.The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus ; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare . Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.

Includes bibliographical references and index.

How to read graphic novels as literature -- Studying themes in graphic novels : identity -- Themes in graphic novels : The horrors, spoils, and aftermath of war -- Story structure, figurative language, and literary terms -- Graphic novels and literary interpretation : the basics -- Graphic novels and literary interpretation : more challenging lenses -- Interdisciplinary teaching -- Graphic novel adaptations of regular books -- Teaching literary nonfiction or informational text reading with graphic novels -- Creating writing and multimodal composition -- Finding excellent graphic novels.

"There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus, Persepolis, The Nameless City, and American Born Chinese, and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching. Additional online resources link to a regularly updated list of graphic novels suitable for different pedagogical goals and downloadable lesson plans"-- Provided by publisher.

Electronic reproduction.: Bloomsbury Collections. Mode of access: World Wide Web.

Table of contents provided by Syndetics

  • Foreword (p. viii)
  • Acknowledgments (p. x)
  • Icons Explained (p. xii)
  • Introduction (p. 1)
  • 1 How to Read Graphic Novels as Literature (p. 15)
  • 2 Studying Themes in Graphic Novels: Identity (p. 25)
  • 3 Themes in Graphic Novels: The Horrors, Spoils, and Aftermath of War (p. 39)
  • 4 Story Structure, Figurative Language, and Literary Terms (p. 51)
  • 5 Graphic Novels and Literary Interpretation: The Basics (p. 67)
  • 6 Graphic Novels and Literary Interpretation: More Challenging Lenses (p. 79)
  • 7 Interdisciplinary Teaching (p. 93)
  • 8 Graphic Novel Adaptations of Regular Books (p. 115)
  • 9 Teaching Literary Nonfiction or Informational Text Reading with Graphic Novels (p. 129)
  • 10 Creating Writing and Multimodal Composition (p. 143)
  • 11 Finding Excellent Graphic Novels (p. 159)
  • Appendix: List of Graphic Novels (p. 165)
  • Index (p. 195)

Reviews provided by Syndetics

School Library Journal Review

To explain the boundless potential of graphic novels in language arts classrooms, one must first explain and justify the format for unfamiliar readers. Boerman-Cornell and Kim pull off both feats in this fount of practical and timely educational guidelines that even skeptics will find applicable. The authors discuss using graphic novels as lenses to analyze narrative structure or adaptation, as well as pairing titles with prose works. Graphic novels also offer an opportunity to study multimodal composition. The academic foundations buttressing the authors' suggestions range from sections on literary criticism and Louise Rosenblatt's transactional theory to Scott McCloud's categories of interaction between words and pictures. Visual cues in the margins, full-color excerpts, and generous provision of example texts lead to a fusion of the theoretical and the practical. The authors offer sample unit breakdowns for different subject matter, including their original framework, called GRAPHIC, for approaching graphic novels from a variety of angles. The works cited at the end of each chapter, as well as the annotated bibliography of 120-plus additional recommendations, form a comprehensive reading list for understanding and teaching the format as well as a golden shopping list for libraries. There is not a scrap of information that is not codified into curricular advice. VERDICT This book is a gift to educators, radiating with the authors' infectious enthusiasm and wealth of experience.--Thomas Maluck, Richland Lib., SC

Author notes provided by Syndetics

William Boerman-Cornell is Professor of Education at Trinity College, USA. Jung Kim is Associate Professor of Literacy at Lewis University, USA.

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