MTU Cork Library Catalogue

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Handbook of research on improving learning and motivation through educational games : [electronic book] : multidisciplinary approaches / edited by Patrick Felicia.

Contributor(s): Felicia, Patrick [editor.].
Material type: materialTypeLabelBookPublisher: Hershey, PA : Information Science Reference, [2011]Copyright date: ©2011Description: online resource (2 volumes (xlix, 1286, 38 pages)) color illustrations.Content type: text Media type: computer Carrier type: online resource ISBN: 9781609604967 (e-book); 978160964950 (hardback).Subject(s): Educational games | Simulation games in education | Cognitive learning | Learning, Psychology ofDDC classification: 371.337 Online resources: E-book
Contents:
Introduction to game-based learning -- Cognitive approach to Game-based learning : design patterns and instructional design -- Psychological approach to game-based learning: emotions, motivation and engagement -- User-centered approach to game-based learning: Accounting for user's differences, specificities and disabilities -- Curricular approach to game-based learning: integrating video games in instructional settings.
Summary: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Enhanced descriptions from Syndetics:

Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as digital natives. This new breed of learners uses computers on a regular basis, plays video games frequently and is often driven by emotionally-charged material. Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches provides relevant theoretical frameworks and the latest empirical research findings on game-based learning. It is written for professionals, such as students, teachers, developers or managers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology, and game design."

Includes bibliographical references and index.

Introduction to game-based learning -- Cognitive approach to Game-based learning : design patterns and instructional design -- Psychological approach to game-based learning: emotions, motivation and engagement -- User-centered approach to game-based learning: Accounting for user's differences, specificities and disabilities -- Curricular approach to game-based learning: integrating video games in instructional settings.

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Electronic reproduction:. ProQuest LibCentral. Mode of access: World Wide Web.

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