MTU Cork Library Catalogue

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Emerging technologies of augmented reality [electronic book] : interfaces and design / edited by Michael Haller, Mark Billinghurst and Bruce H. Thomas.

Contributor(s): Haller, Michael, 1974- [editor] | Billinghurst, Mark, 1967- [editor] | Thomas, Bruce (Bruce H.) [editor].
Material type: materialTypeLabelBookPublisher: Hershey : Idea Group Pub., [2007]Copyright date: ©2007Description: online resource (xiii, 399 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 1599040662; 9781599040660; 1599040670 (paperback); 9781599040677 (paperback); 1599040689 (e-book); 9781599040684 (e-book).Subject(s): Human-computer interaction | Virtual reality | User interfaces (Computer systems)DDC classification: 004.019 Online resources: E-book Summary: "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Enhanced descriptions from Syndetics:

Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. ""Emerging Technologies of Augmented Reality: Interfaces and Design"" provides a foundation of the main concepts of augmented reality (AR), with a particular emphasis on user interfaces, design, and practical AR techniques, from tracking algorithms to design principles for AR interfaces. ""Emerging Technologies of Augmented Reality: Interfaces and Design"" contains comprehensive information focusing on the following topics: technologies that support AR, development environments, interface design and evaluation of applications, and case studies of AR applications.

Includes bibliographical references and index.

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Electronic reproduction.: EBSCO/GOBI/ProQuest EBook Central. Mode of access: World Wide Web.

Table of contents provided by Syndetics

  • Preface (p. vi)
  • Section I Introduction to Technologies that Support Augmented Reality
  • Chapter I Vision Based 3D Tracking and Pose Estimation for Mixed Reality (p. 1)
  • Chapter II Developing AR Systems in the Presence of Spatial Uncertainty (p. 23)
  • Chapter III An Introduction to Head Mounted Displays for Augmented Reality (p. 43)
  • Chapter IV Projector-Based Augmentation (p. 64)
  • Chapter V Mobile Phone Based Augmented Reality (p. 90)
  • Chapter VI Representing and Processing Screen Space in Augmented Reality (p. 110)
  • Section II Augmented Reality Development Environments
  • Chapter VII Abstraction and Implementation Strategies for Augmented Reality Authoring (p. 138)
  • Chapter VIII Supporting Early Design Activities for AR Experiences (p. 160)
  • Chapter IX Real-Time 3D Design and Modelling of Outdoor Structures Using Mobile Augmented Reality Systems (p. 181)
  • Chapter X The Evolution of a Framework for Mixed Reality Experiences (p. 198)
  • Section III Interface Design and Evaluation of Augmented Reality Applications
  • Chapter XI Lessons Learned in Designing Ubiquitous Augmented Reality User Interfaces (p. 218)
  • Chapter XII Human Communication in Collaborative Augmented Reality Systems (p. 236)
  • Chapter XIII Interaction Design for Tangible Augmented Reality Applications (p. 261)
  • Section IV Case Studies of Augmented Reality Applications
  • Chapter XIV Industrial Augmented Reality Applications (p. 283)
  • Chapter XV Creating Augmented Virtual Environments (p. 305)
  • Chapter XVI Making Memories of a Lifetime (p. 329)
  • Chapter XVII Social and Physical Interactive Paradigms for Mixed Reality Entertainment (p. 352)
  • Chapter XVIII The Future of Augmented Reality Gaming (p. 367)
  • About the Authors (p. 384)
  • Index (p. 391)

Author notes provided by Syndetics

Dr. Michael Haller is a researcher working at the Department of Digital Media of the Upper Austria University of Applied Sciences and responsible for computer graphics, multimedia programming, and augmented reality. He has produced technical publications and his work has been demonstrated at a wide variety of conferences. Prior to teaching at the Upper Austria University of Applied Sciences, he worked at the Johannes Kepler University in Linz. From 2001 to 2004, he directed the EU funded project ""AMIRE"", a research project on authoring augmented reality. In 2004, he received the Erwin Schroedinger fellowship award presented by the Austrian Science Fund for his stay at the HITLabNZ, University of Canterbury and the IMSC, University of Southern California (USA). Dr. Mark Billinghurst is a researcher developing innovative computer interfaces that explore how virtual and real worlds can be merged to enhance face-to-face and remote collaboration. Director of the Human Interface Technology Laboratory (New Zealand) and Associate Professor at the University of Canterbury, he has produced over 100 technical publications and his work has been demonstrated at a wide variety of conferences. Dr Billinghurst has a PhD in Electrical Engineering from the University of Washington, USA. Dr. Bruce Hunter Thomas is the current Director of the Wearable Computer Laboratory at the University of South Australia. He is currently a NICTA Fellow, CTO A-Rage Pty Ltd, and visiting Scholar with the Human Interaction Technology Laboratory, University of Washington. His academic qualifications include the following: B.A. in Physics, George Washington University; M.S. in Computer Science, University of Virginia with a thesis titled: Pipeline Pyramids in Dynamic Scenes; and Ph.D. in Computer Science, Flinders University with a thesis titled: Animating Direct Manipulation in Human Computer Interfaces.

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