MTU Cork Library Catalogue

Designing narrative artefacts / Jennifer Dempsey.

By: Dempsey, Jennifer [author].
Material type: materialTypeLabelBookSeries: MA - Media Communications.Publisher: Cork : Cork Institute of Technology, 2018Description: viii, 182 pages : color illustrations ; 30 cm.Content type: text Media type: unmediated Carrier type: volumeSubject(s): Storytelling in education | Women -- Social conditions -- 18th Century -- Cork | Museum exhibits. -- DesignDDC classification: THESES PRESS Dissertation note: Thesis Cork Institute of Technology, 2018.
List(s) this item appears in: Masters Theses
Holdings
Item type Current library Call number Status Date due Barcode Item holds
Reference MTU Bishopstown Library Thesis THESES PRESS (Browse shelf(Opens below)) Reference 00181140
Total holds: 0

This thesis documents an investigation that explored the use of narrative and material culture to present aspects of women's lives from 18th century Cork City to a 21st century museum audience. There were two objectives of this research. The first was to create a catalogue of elements from material culture through which these women's lives would be revealed. The second was to use narrative to make this information accessible and engaging. This research is linked with Nano Nagle Place, a heritage centre in Cork City that open in 2017. The centre documents the life of Nano Nagle, an 18th century philanthropist who, in direct contravention of the Irish Penal Laws, provided education to the Catholic children in Cork City (Murphy, 1945, p17). When not teaching, she spent her time, and money, on the poor and sick of the city. 18th century Cork was a thriving port city and home to a number of wealthy women. Yet, despite the trade and commerce, the city also housed many poor and marginalised people. The content of this research is concerned with aspects of the social and economic environment in 18th century Cork City that impacted on the lives of women from both rich and poor sections of society. The methodology explored different approaches to narrative as a part of a design strategy. This strategy moved through three design phases as it explored methods for engaging audiences. The first phase involved an author-led didactic approach and proposed a series of historical fictional narratives. The second phase introduced a game that used blocks for visitors to build their own stories. The final design provided he museum visitor with curious, material objects together with related clues. The visitor was encouraged to interpret the objects to access historical information themselves. Parallel to this, the use of material culture progressed from textual and illustrative examples to material artefacts to presenting tangible, actual objects. While the first two phases were aimed at the general visitor, the final phase was targeted at primary school children as part of the museum's educational programme. In order to increase the opportunities for engagement with this audience the project concentrated on subject matter that was unusual, unsavory or gruesome and explored methods for further engagement by focusing on self-directed learning, playfulness and communication through multiple modes. The final phase was tested with a group of primary school students in March 2017 - (Abstract)

Thesis Cork Institute of Technology, 2018.

Bibliography : (pages 171-182)

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