MTU Cork Library Catalogue

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Motion graphics : principles and practices from the ground up / Ian Crook and Peter Beare.

By: Crook, Ian [author].
Contributor(s): Beare, Peter, 1970- [author].
Material type: materialTypeLabelBookPublisher: London ; New York : Fairchild Books / Bloomsbury, [2016]Copyright date: ©2016Description: 200 pages : color illustrations ; 27 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781472569004 (paperback).Subject(s): Computer animation | Multimedia systemsDDC classification: 777.7
Contents:
Introduction -- Concepts: Tools -- Concepts: The image -- Concepts: Space -- Concepts: Time -- Putting the pieces together -- Recording and recreating motion -- Process planning -- Process: Production.

Enhanced descriptions from Syndetics:

Song lyrics fly across the screen in time to music. A globe spins and zooms into a war-torn country. Money rises from a screen to explain an economic situation. Now, more than ever, we are surrounded by these motion graphics on our TV and cinema screens, on our smartphones, computers, and tablets, on Main Street and in our galleries.

Motion Graphics: Principles and Processes from the Ground Up is your introduction to the core principles of the discipline, whether your background or ambitions lie in animation, graphic design, film production, or visual effects. Ian Crook and Peter Beare provide you with a wide understanding of the key concepts and techniques that will help you plan, develop and produce your own creative projects.

Includes bibliographical references (pages 191-193) and index.

Introduction -- Concepts: Tools -- Concepts: The image -- Concepts: Space -- Concepts: Time -- Putting the pieces together -- Recording and recreating motion -- Process planning -- Process: Production.

Table of contents provided by Syndetics

  • Introduction
  • What do we mean by motion graphics?
  • The difference between motion graphics and animation
  • The difference between motion graphics and VFX
  • Part 1 Concepts
  • Chapter 1 Tools
  • The 'video' camera
  • The 'stills' camera
  • Video formats
  • Still image formats
  • Computer software-commercial
  • Computer software- free
  • Traditional art/ design materials
  • The low tech approach: Lego
  • Google Street View, phones
  • Case study 1 The title sequence
  • Chapter 2 The image
  • The pixel
  • Design elements- text, shape, line, texture
  • Tone (monochrome)
  • Colour (human)
  • Colour (RGB)
  • Raster/ vector
  • Type
  • Design principles- alignment, contrast, repetition, proximity
  • Case study 2 Infographic
  • Chapter 3 Space
  • Describing objects in space
  • 2D motion
  • 2.5 dimensions
  • 3D modelling
  • Stereoscopic 3D
  • Immersive environments (VR)
  • Aspect ratio
  • Case study 3 Advertising/ brand awareness
  • Chapter 4 Time
  • Frames/ keyframes
  • Frame rate
  • Time lapse and high speed (slow motion)
  • Animation-frame by frame
  • Animation-tweening
  • Stop motion
  • Timeslice
  • Motion in time and space
  • Case study 4 Kinetic typography
  • Exercise 2 Planning an animation
  • Part 2 Process
  • Chapter 5 Putting the pieces together
  • Compositing
  • Blending modes
  • Keying
  • Matting
  • Masking
  • Opacity
  • Colour Adjustment
  • Sound
  • Case study 5 Music video
  • Chapter 6 Recording and recreating motion
  • The virtual camera
  • Rotoscoping
  • Motion Tracking - capturing the camera move in 2D
  • Match Moving - recreating the camera move in 3D
  • Motion Capture - capturing performance data in 3D
  • Case study 6 Motion capture
  • Exercise 3 Rotoscoping
  • Chapter 7 Process - Planning
  • Ideas - audience
  • Ideas - sketchbooks
  • Ideas - collecting inspiration
  • The design process
  • The workflow pipeline
  • Content acquisition - resourcefulness
  • Chapter 8 Process- Production
  • Shooting Video
  • Media management
  • Prototyping
  • Output - codecs & video standards
  • Working with others
  • Copyright
  • Case study 7 Agency profile
  • Glossary
  • Acknowledgements

Author notes provided by Syndetics

Ian Crook is a senior lecturer on the Media Technology BSc (Hons) programmes at the University of Central Lancashire, UK.

Peter Beare is course leader for BSc (Hons) Media Production & Technology at the University of Central Lancashire, UK. He is the co-author of User Experience Design (Bloomsbury 2014).

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